TowerFall is coming to Nintendo Switch on September 27th!

  • Reaper Chalice is the most significant addition. This variant adds a chalice (or two!) to every stage in the game. When an archer stands in front of the chalice, it fills with blood of their color. Fill it all the way, and you’ll summon a reaper bent on destroying your enemies. The reaper is invincible and pursues your rivals relentlessly, so he’s a valuable ally. At first, he’ll likely mow down archers left and right in your name. But as your opponents learn the nuances of outrunning him, you’ll find it more effective to use his presence as a strategic advantage while you deliver the killing blow yourself.
  • Keep Your Arrows is a more subtle modifier, where the arrows you’re holding at the end of each round carry over to the next. If you fill your quiver before meeting an untimely end, you’ll start with that arrow advantage in the next round. It adds another layer of strategy to the game to mix it up.
  • Pass Through Team was added to accommodate some of the more creative custom team match opportunities that open up with 6 players. It disables person-to-person collision between you and your teammates, so you don’t bump into each other. This is useful if you have some crazy 5v1 match ideas, or maybe you just prefer it that way in your regular team fights!
  • No Hypers disables a secret technique called “Hyper Jumping” that has a tendency to sharply separate players by skill level. TowerFall is a party game at its heart, but if you’re the kind of player who loves getting competitive, there are hidden techniques that help make skilled tournament play really exciting. We’ve noticed that it can sometimes be awkward introducing new players to TowerFall when the rest of your group has already mastered these difficult moves. The Nintendo Switch release of TowerFall is a perfect opportunity for veteran archers to introduce the game to people who haven’t played before, and this variant can help smooth out that experience for everyone involved.
  • Mud in Dreadwood is a bit stickier now. Not only does it slow your movement speed like it always did, but now it also lowers your jump height as you try to escape it. This makes it a lot riskier to be in.
  • Hot coals in TowerForge have changed quite a bit. Previously, they made players who step on them bounce on contact. That effect is gone. They now simply light archers on fire who venture across them. Fire doesn’t mean a lot in TowerFall, but it will burn wings off if you have ‘em. But here’s the real kicker: any explosive arrows that come into contact with hot coals will immediately detonate.

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Maddy Thorson

Maddy Thorson

Makes games ❤ Celeste, TowerFall, Give Up Robot, Runman, Untitled Story, Jumper, etc